![]() Much of the game’s humor comes from both stereotypical and exaggerated situations in the jobs performed: as a chef, the player is asked to bribe a food critic and navigate around the particular allergies of an underage customer having a birthday (however, the game doesn’t punish you if you don’t) as a car mechanic, the boss instructs the player to sabotage cars or strip a car for parts. A sequel, Vacation Simulator, was released in 2019. Job Simulator: The 2050 Archives is a virtual reality simulation video game developed and published by Owlchemy Labs for Microsoft Windows, PlayStation 4, and Oculus Quest in which players participate in comical approximations of real-world jobs. Work the never-ending night shift with Infinite Overtime mode!.Have a comfortable VR experience where vomiting is solely a gameplay mechanic, not a side-effect!.Gain valuable life experience by firing new employees, serving slushy treats, brewing English tea, and ripping apart car engines!.Able to juggle tomatoes in real life? Do it in VR! Unable to juggle?.Use the confluence of decades of VR research to accurately track your every movement to sub-millimeter precision so that you eat VR donuts, of course!.Aggressively chug coffee and eat questionable food from the trash!.Use your hands to stack, manipulate, throw, and smash physics objects in an inexplicably satisfying way!.Learn to ‘job’ in four not-so historically accurate representations of work life before society was automated by robots!. ![]() perhaps the most impressive when it came to interaction. It all felt natural and intuitive (and fun and ridiculous). I was grinning like a lunatic the whole time. I threw pots and pans around a robot kitchen, chopped up carrots and mushrooms and then microwaved a bottle of wine (it melted into a twisted cube). Ringing the bell, picking up the various objects, opening the fridge. The one that left the biggest lasting impression with me is probably the kitchen/cooking one. I soon discovered that there was as much fun to be had playing with the food as there was cooking with it. I found myself in the kitchen for the first properly interactive experience of the demo. The rudimentary and clumsy actions I was performing reminded me of those of a young child that’s first getting to know the world around it. This was actually the perfect demo for VR: I microwaved a tomato, served up a beef steak, and cracked many eggs. I cooked in a virtual kitchen, and it felt My personal favourite was one where I was transported to a kitchen. This digital kitchen I was transported to tricked me without even having me realize I had been duped. Of the game-like experiences I’ve had with the device, it was the best -īetter even than Valve’s own Portal 2 vignette. I never expected a video game demo in which I grabbed a tomato (and threw it at a robot) to awe me so deeply.
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