Make it a strong one and point it toward a cliff.ĥ Stay neutral in the war to get the best loot No matter how good an enemy is, you can always manage to land at least one lucky kick. Falling several hundred feet to his death: 20,000 damage. When the commander climbed up to kill me, I kicked him off. Desperate, I ran up the workers' scaffolding, teetering dangerously over the chasm of the open quarry pit. Once, I was in a pitched battle in a marble quarry when a high-level, elite Spartan commander came crashing down on me. It's like a Fus Ro Dah force shout from Skyrim, except applied with a boot to the face. Most importantly, the Sparta Kick is incredibly satisfying to use. One of the first abilities I unlocked was the Sparta Kick, a "legendary kick" that flings enemies backward. The best thing to do here: kick 'em off a cliff. I'll cut and stab them all I want, but my individual attacks just don't do much damage. Sometimes, though, an enemy will have an Elite modifier or a poisoned axe or some damn thing that can really make it hard to kill them. This makes the difficulty curve a bit flat. With a few exceptions, every wolf, bandit, and archer I kill is at my level, plus or minus one or two. Unlike Origins, the world of Odyssey mostly matches the current player level. Just upgrade it!ģ Use Sparta Kick to punt high-level enemies off anything tall Legendary loot is definitely the best stuff to use, but I'm thankful that I never have to give up my awesome legendary gear after a few levels. Common items can only hold a couple of engravings, but rare or legendary loot can hold many more. Odyssey has a huge system of engravings that add buffs and bonuses to gear: +10% warrior damage, +5% damage to Spartans, and so on. This automatically upgraded the entire Snake set to level 27, letting me save my precious materials for something else. For example, I first collected four out of five pieces at the Snake set between levels 15 to 25, but the final piece I collected was at level 27. One thing to keep in mind is that when collecting sets of Legendary Armor the whole set will automatically upgrade to the level of the last piece you collected. Have a favorite sword you've been using since level 10, but it just can't cut it (har har) now that you're at level 15? Pay a blacksmith and boom, your favorite sword is now a level 15 sword. Odyssey avoids that shame by offering an unlimited (though expensive in in-game resources) ability to upgrade any piece of gear to the current player level. I keenly remember equipping some polka-dotted jester's monstrosity in the Witcher 3 just because it had the best armor stats I could afford at the time. In fact, one of the really liberating things about gear in Odyssey is that it's almost absurdly customizable and upgradable. Heavy maces are huge and slow, for example, but they kill Athenians every bit as dead as a dagger. Thankfully, I found that I was pretty much free to pick whatever I thought looked cool, since all of the weapons seem to be equally effective. There are a bunch of different weapon types-including swords, axes, staffs, spears, and daggers-and they all handle a bit differently and have different special attacks. Weapons and armor play a huge role in character growth in Odyssey. All I needed was a little bit of an excuse to keep my brain plugged into the physical world to get really lost in it.Ģ Upgrade your favorite weapons and armor Still, when icons appear on a rotating compass in a game, I tend to get tunnel vision and spend more time eyeballing the compass than the beautiful handcrafted world around me. This mystery isn't exactly the Murder on the Orient Express, is what I'm saying. Sometimes there's only one unknown location, marked with a question mark, on the entire eastern coast. To be honest, unraveling these clues isn't hard. Instead, map icons are replaced with directions: the bandit camp is on the eastern coast of Kephallonia the Spartan fortress is north of Mount Geranaia. Instead, the game offers you a choice right at the beginning: do you want to play in "Exploration" mode or "Guided" mode? Guided mode is the Assassin's Creed maps as you've always known them, while Exploration strips away almost every icon, leaving a beautiful, clear map suitable for famous map activities like navigation. In Origins, the rash of unsightly, overlapping map icons had been reduced by quite a bit, and in Odyssey it's gone entirely. 1 Choose Exploration mode instead of Guided mode
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